Company Website: https://www.seaorama.com
Company Email: contact@seaorama.com
Employees: 0
Funding State: Bootstrapped
Industries
- Maritime
Technology
- AI
- Networks
- Software
Business Model
- B2C
Revenue Model
- Advertising
- Price per Item
Funding Sources
- Angel
- Grant
- Self
- VC
About
-There is a critical link between shipping and the everyday lives of people all over the planet, as the international shipping industry is accountable for transporting 90% of world trade. Yet, the average person lacks knowledge and/or understanding of what the maritime industry contributes to society. More so, the younger generation lacks knowledge of this vast contribution but also how largely this translates into a wide spectrum of career opportunities. Last, there is a large gap in maritime innovation as related to the maritime industry’s sustainability and its huge part in the world’s sustainability. So, the game attempts to fill this gap, namely to •create an ecosystem around the sea and the marine environment •highlight business & career opportunities of the marine & maritime sector •inform about the contribution of shipping to society •enlighten about its contribution in the world sustainability •cultivate new relevant skills to the young generation
Solution & Product
-Our solution is a resource Management Strategy Game, for acquiring, monitoring, and leveraging maritime resources, like ships, ports, fisheries, inland waterways etc. The game is linked videos which users will be able to access through scanning a QR code. In this interactive way, they can access added/pop-up material i.e., educational videos, real sounds collected from the different parts of the ship, a photographic library with information about the milestones of Greek and international maritime history. The whole environment will be immersive and sense-engaging and seeks to encourage learning through an emotional, creative, and entertaining way. The game will highlight the importance of the maritime industry and promote the European & International Green Deal initiatives. There shall be a focus in the area of digital earth by making the current technological advances available to users, not only for play, but also for tangible vocation skills and career paths.
Innovation & Scalability
-The most innovative aspect of our game is the custom-built economy engine. As the game progresses, the economies change, making each decision having a stronger impact, considering cargos, weather, regulations, new technologies, obstacles, the financial scene. The Economy AI Engine is responsible for creating an “index market simulation” and KPIs which the players shall use to make strategic decisions. What it does, to begin with, is that it takes random prices for the three distinguished categories of the economy (based on the three different types of ships -bulkers, tankers, containers) and then it builds from there. It takes into consideration decisions that the player has taken and adjusts considering these decisions. The situation of the “index market simulation” is also one of the mechanics that creates the available contracts for the player. Also, it has prebuilt fluctuations set for specific in-game periods meaning that every session of the game is different. The game is scalable and replicable globally, to relevant to the maritime industry or in other industries, replicating the edutainment concept to serve the needs of other industries. Furthermore, our goal for the near future is to invest in new games for other maritime sectors such as cruises or vessels as well as to approach new target groups within naval academies and companies for educational & bonding purposes. we inspire to expand this concept to an edutainment theme park (physical presence) for age 4-16
Traction & achievements
-SEAORAMA P.C. is a start-up established in January 2021. Its main purpose is to create a set of projects around the maritime sector, based on innovation and interaction. Since Seaorama is at its early stages, we haven't accelerated our selling efforts yet. We have concluded Planning (1) and so decisions have been made with regards to the content (strategy/management and/or simulation game etc.) of the game. Pre-production(2) is completed with brainstorm on creating a narrative of the story and discussing art styles, color palettes, mechanics and of course identifying the fun factor. Right now, (Production 3), we move to character, environment and audio design as well as as introduction of laws of physics and constructs of rules. Testing (4) - testing for quality control. Pre-launch (5)- Pre-launch includes the Alpha and Beta releases. Launch (6) - crushing bugs and polishing the game before launching. Post-production (7) - game balancing patches may emerge in this stage
Team & Why Us
-Maria Yiassa - BSc in Maritime Studies & International Transport, Cardiff University Has 24 years of experience in the shipping sector Currently Senior Marketing Manager for the Swedish Club, performed underwriting for the past 15 years for all classes of Marine and P&I insurances, including relevant Ancillary covers Former Business Development Manager, AIG Developed financial risk products for various UK-based insurance companies FICS -Vera Alexandropoulou Acting as Angel Investor Athens School of Law, PG studies: Unis of Heidelberg & Harvard. Legal & financial background Greek and Cyprus Lawyer & UK solicitor Shipping, Renewable Energy, Fund Structures Focusing on the protection, sustainable management & preservation of the Mediterranean Sea’s biodiversity Game developed by Hidden Tower Studios Konstantinos Tsergoulas and the Hidden Tower team have a long experience in multinational projects, creating engaging and accessible interactive products for education and healthcare
Funding Needs
Year: 2022 Type: VC Amount: 800k Round: Seed Organization: Private Company PC (IKE under the Greek Law)
-A Marine/ Maritime Strategic Management Simulation Game, available on the Steam